Books, Game Design

Review : Introduction to Game Analysis

Every now and often I have a miss in finding the right book for my game design and development work. Sometimes, either I don’t pay attention to the table of contents before I order books from my local public library or the excerpt is not clear enough and I decide to make my decision once I put my hands on it. This is one of those moments but it’s not the reason why I’m mentioning this book by  Clara Fernández-Vara, Introduction to Game Analysis.

That being said, the book is doing a very good job at dissecting the whole “game” into smaller bits described as context and elements. This feels more scientific and formal than what I’ve seen most game journalists do these days. Although I might be wrong, I see little value in reading this book for my game development needs. However, I would strongly recommend this book for anyone who is serious about game journalism or who’s in the academia studying ludology. It’s a bit too formal for my taste and needs. I’d like to share my thoughts in a more casual way.

Portfolio

DigiScore AVP Productions

index score

 

A Kiosk application for DigiScore, an AV production company from Australia. Main goal was to showcase the client’s videos through a pleasant interface. The application is flexible enough to understand images and videos and respect folder structures so the client can organize their content freely. It has virtual keyboard support for people to type in and send emails to the company.

Designed 
Yes
Developed 
Yes
Technologies
Flex, Adobe AIR
[kml_flashembed publishmethod="dynamic" fversion="8.0.0" movie="http://denizkumsal.com/depot/AIRInstallBadge.swf" width="215" height="180" targetclass="flashmovie" fvars="airversion=2.0&appname=AVP&appurl=http://denizkumsal.com/depot/air_apps/avp.air&image=http://denizkumsal.com/depot/badgePreviewAVP.jpeg&appid=AVP&str_install=Install%20Now"] No flash installed [/kml_flashembed]
Game Design

I’m going Medieval

I still think the best part of being a game designer is the research part. I’ve had this itch of making an RPG game for quite a while. The time has come for me to do research on medieval professions. It’s amazing to see how many occupations have been lost to time and how many of them have survived in one way or another.

I’ll group them by activity names such as Innkeeping, Potion Making, Clothing, Scholar, Smithing, Jewellery Making and General Crafting. The list will hold a name of the profession and a brief description next to it. I’m planning to keep adding as I go so here is the state of the list as of July 27th.

Continue reading

Stuff

I’m Joomla about WordPress

This is a story of commitment and disappointment, all with Joomla. This is also going to be a story about relief and respect, all with WordPress. This is another story, although personal if not professional, about which one sucks and the other one rocks! TL; DR? According to Urban Dictionary entry I’m not so Joomla about Joomla!

When it comes to comparing two things, the old saying of comparing apples to oranges is the most common pitfall one might fall into. However, I think I have seen enough similarities and differences with Joomla and WordPress so I can say that apples and oranges smell good, are juicy, are both fruit etc. So what differs them?

Continue reading

Portfolio

Are you Gulpible?

Hey there Gulp lovers!

I would like to share with you my first hands-on experience with Gulp. Hopefully, it’ll be helpful for those who are also new to this handy tool that can be quite frustrating sometimes. Before I go ahead and present my Gulp solution I should first present the problem and the need for it. So, here we go.

Continue reading

Game Design

Game Design as an extension of my personality

There has always been something satisfactory in learning how and why things work. What works and when it does, where is an important part of the equation for sure. Constantly checking if the answers to any of these questions have changed is important for me. Therefore, learning more and updating my knowledge is an essential exercise to maintain the quality of the answers I have obtained over the years. However, as I have grown so have my knowledge and my need of updating it. There is just a practical limit to what one can do about the accumulated knowledge.

Continue reading

Game Design

Longest 6 minutes

I still have so many good memories about Halo. The scale of objects was like nothing I had seen before. Everything about it was so creative but the ending was the best. I had never seen anything so simple and yet keeping you on the edge end of game boss fight or challenge. The final moments of it, when you are getting on the elevator and reaching for a way out, basically the six minute countdown, was something I remember telling my friends about.

Continue reading

Game Design

Will it Blend?

As far back as I can remember Maya was always my first go-to 3D application. I tried Max for a few months but either the interface or the workflow never seemed user friendly enough. Blender, although free, seemed like that kind of guy that everybody thought of as “sensitive and quiet; thanks but I’ll talk to you another day”.

So, my history with all these 3 applications comprises 11 years of experience or marketing exposure. I’ve always thought that Blender was difficult to use or maybe I was already used to Maya workflow. Even though I’ve never done anything professional and my work with Maya has been limited to hobby and it never exceeded periods of more than 2-3 days at a time spread into 11 years, I suppose it’s safe to say that I was determined that Maya was good enough for me.

Continue reading