As far back as I can remember Maya was always my first go-to 3D application. I tried Max for a few months but either the interface or the workflow never seemed user friendly enough. Blender, although free, seemed like that kind of guy that everybody thought of as “sensitive and quiet; thanks but I’ll talk to you another day”.
So, my history with all these 3 applications comprises 11 years of experience or marketing exposure. I’ve always thought that Blender was difficult to use or maybe I was already used to Maya workflow. Even though I’ve never done anything professional and my work with Maya has been limited to hobby and it never exceeded periods of more than 2-3 days at a time spread into 11 years, I suppose it’s safe to say that I was determined that Maya was good enough for me.