Portfolio

Are you Gulpible?

Hey there Gulp lovers!

I would like to share with you my first hands-on experience with Gulp. Hopefully, it’ll be helpful for those who are also new to this handy tool that can be quite frustrating sometimes. Before I go ahead and present my Gulp solution I should first present the problem and the need for it. So, here we go.

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Game Design

Game Design as an extension of my personality

There has always been something satisfactory in learning how and why things work. What works and when it does, where is an important part of the equation for sure. Constantly checking if the answers to any of these questions have changed is important for me. Therefore, learning more and updating my knowledge is an essential exercise to maintain the quality of the answers I have obtained over the years. However, as I have grown so have my knowledge and my need of updating it. There is just a practical limit to what one can do about the accumulated knowledge.

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Game Design

Longest 6 minutes

I still have so many good memories about Halo. The scale of objects was like nothing I had seen before. Everything about it was so creative but the ending was the best. I had never seen anything so simple and yet keeping you on the edge end of game boss fight or challenge. The final moments of it, when you are getting on the elevator and reaching for a way out, basically the six minute countdown, was something I remember telling my friends about.

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Game Design

Will it Blend?

As far back as I can remember Maya was always my first go-to 3D application. I tried Max for a few months but either the interface or the workflow never seemed user friendly enough. Blender, although free, seemed like that kind of guy that everybody thought of as “sensitive and quiet; thanks but I’ll talk to you another day”.

So, my history with all these 3 applications comprises 11 years of experience or marketing exposure. I’ve always thought that Blender was difficult to use or maybe I was already used to Maya workflow. Even though I’ve never done anything professional and my work with Maya has been limited to hobby and it never exceeded periods of more than 2-3 days at a time spread into 11 years, I suppose it’s safe to say that I was determined that Maya was good enough for me.

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Portfolio

Yilmazlar Ofset

 

A small Flash website where product list is filtered by different choices like paper type or brand.

Designed 
Yes
Developed 
Yes
Technologies
Flash, XML, E4X
Portfolio

Yigitalp Laundry

 

In this project, besides designing and building it, I also used Shared Object to store information since we couldn’t depend on Cookies. I integrated a contact form and a map system.

Designed 
Yes 
Developed 
Yes
Technologies 
Flash, XML
Portfolio

Vargonen Technology

 

This was a monumental project where I hand coded each page in HTML and CSS. Two Vargonen employees assisted me in the back end implementation since it was the early days of AJAX calls so we made sure jQuery and DOM would be efficient and generated correctly according to end-user choices during server and other service purchases. We also used Flash as a font injection tool so page titles can easily be updated.

Designed 
No
Developed 
Yes
Technologies
HTML, CSS, Flash
Portfolio

Tekstilbank

 

A design mock up for a big bank in Turkey.

Designed 
Yes 
Developed 
No